![]() You kind of still have to code, but not from typing. Some of the engines like Unreal Engine and Unity can publish to game consoles as well.Įngines like Stencyl and Construct 2 you dont even have to code your self. Like web as Flash, html or a custom plugin. And most of these engines can publish to other platforms than mobile platforms too. There are probably lots of other game engines. The list is presented in alphabetical order. I have made a list here of good alternatives programming tools, or mobile game engine to create mobile games. However there are lots of good alternatives out there to make mobile games. With native languages you need to program the engine your self, or make use of libraries. If you’re looking to do some cross platform iOS/Android development I recommend you give Gideros a try.Mobile game engine are an alternative to native application programming. I believe that Gideros has a very solid product and that they will ultimately succeed or fail based upon how well / quickly they are able to update their SDK to accommodate new developments in the iOS and Android SDKs in order to keep the developer community happy. I have heard that iOS MapKit is not currently supported, so this may prove to be a sticking point if you need this functionality. I’m relatively new to Gideros but I must say that I have been very impressed so far. To resolve this I made each of my scripts a class, as documented here. This caught me out initially when I was calling a function in one script and receiving a response from an identically named function in another script. ![]() With the Lua scripting language, it is important to understand that all variables and functions are global unless declared otherwise. The forums also appear to be active and many of the problems you may encounter will have already been solved. ![]() The major advantage Gideros has over Corona is that you can build apps without uploading to and compiling on a server – so you are not totally at the mercy of the company. I’ve found the Gideros documentation to be excellent and the IDE contains several useful sample projects. It is completely free to use but you will need to pay $149 per year to remove the Gideros splash screen from your apps. Like Corona, it is based upon the Lua scripting language, which is really easy to learn. Gideros also includes a built in player that allows you to rapidly test your apps on your computer at multiple screen sizes / resolutions. This is essentially a file management tool and text editor with basic auto completion and debugging capability, which makes it is a lot more usable than Corona, where you are forced to use your own text editor. ![]() So, I tried to find an alternative development platform that will allow me to build for both iOS and Android. My concerns regarding the technical support have proved legitimate: I have still not received any response from Corona to my question sent a week ago. ![]() While initially being impressed by the speed and ease of use of Corona, I had misgivings about the availability of technical support and the fact that all apps created with Corona have to be built on their server. As mentioned in a previous post I have been trialling Corona SDK for cross platform development. ![]()
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